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Garrett McKerlie
Garrett McKerlie
3D Env. Artist / Project Management
San Diego, United States

Summary

Professional 3D artist who loves the creativity and challenge that comes from bringing concepts to life. Inspiration from fellow artists drives a desire to learn new styles and techniques in an effort to generate compelling 3D art.

Skills

3D ModelingEnvironment ModelingProp ModelingPBR TexturingTexture BakingAgile Project ManagementTeam ManagementScrum CertifiedJira Software User

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
3DCoat
3DCoat
Photoshop
Photoshop
xNormal
xNormal
Quixel Suite
Quixel Suite
DDO
DDO
NDO
NDO
Unreal Engine
Unreal Engine
Unity
Unity
Jira
Jira

Productions

    • Video Game
      Tile currently in Production
    • Year
      2020
    • Role
      Model & Texture "PBR" 3D world assets and props
    • Company
      Activision
    • Video Game
      Kill Strain - PS4 \ PSN
    • Year
      2016
    • Role
      Modeled, textured & Lighting: Environments, props and accessories
    • Company
      Sony SCEA Playstation
    • Video Game
      Cancelled Title - PS4
    • Year
      2016
    • Role
      Modeled, textured & Lighting: Stylized Environments, props and accessories for an unreleased title
    • Company
      Sony SCEA Playstation
    • Video Game
      Little Big Planet "Karting" - PS3 \ PSN
    • Year
      2013
    • Role
      DLC Content including both Character and Vehicle work
    • Company
      Sony SCEA Playstation
    • Video Game
      ModNation Racers "Road Trip" - PS Vita
    • Year
      2011
    • Role
      Lead Artist Vehicle Team - Modeled & Textured vehicles, parts, accessories & props
    • Company
      Sony SCEA Playstation
    • Video Game
      ModNation Racers - PSP
    • Year
      2010
    • Role
      Lead Artist Vehicle Team - Modeled & Textured vehicles, parts, accessories & props
    • Company
      Sony SCEA Playstation
    • Video Game
      High Velocity Bowling - PS3
    • Year
      2009
    • Role
      Modeling, texturing & Lighting for several "Themed" Boweling environments + DLC Content
    • Company
      Sony SCEA Playstation
    • Video Game
      NBA 09 "The Inside" - PS3
    • Year
      2008
    • Role
      Modeled , textured & lighting: Environments, Themed Basketball Courts & props etc
    • Company
      Sony SCEA Playstation
    • Video Game
      HVB - High Velocity Bowling - PSN
    • Year
      2007
    • Role
      Modeling, texturing & Lighting for several "Themed" Boweling environments
    • Company
      Sony SCEA Playstation
    • Video Game
      NBA 08 - (PS2/PS3)
    • Year
      2007
    • Role
      Modeled , textured & lighting: Environments, Courts & props etc. for NBA "The Life" story mode
    • Company
      Sony SCEA Playstation
    • Video Game
      NBA 07 (PS2/PSN)
    • Year
      2006
    • Role
      Modeled , textured & lighting: Environments, props etc. for NBA "The Life" story mode
    • Company
      Sony SCEA Playstation
    • Video Game
      NBA 06 (PS2/PSN)
    • Year
      2005
    • Role
      Modeled , textured & lighting: Environments, props etc. for NBA "The Life" story mode
    • Company
      Sony SCEA Playstation
    • Movie
      SeaWorld film "Mistify" - Projected on outdoor water screens
    • Year
      2004
    • Role
      3D sharks & fish, 3D props, underwater sets, lighting & 2D compositing
    • Company
      Threshold Digital Research Labs "TDRL"
    • TV Production
      Modern Marvels Series (Ep. 11 & 23)
    • Year
      2004
    • Role
      Digital Sets, textures, vehicles props, lighting, particle effects & 2D compositing
    • Company
      Threshold Digital Research Labs "TDRL"
    • TV Production
      Black Belt TV
    • Year
      2004
    • Role
      Digital Sets, textures, 3D Logos, lighting, & 2D compositing
    • Company
      Threshold Digital Research Labs "TDRL"
    • Movie
      Win a date with Tad Hamilton
    • Year
      2004
    • Role
      Modeled 747 aircraft, 3D props. effects, green screen, background replacement & compositing
    • Company
      Threshold Digital Research Labs "TDRL"
    • Movie
      Spider-Man 2
    • Year
      2004
    • Role
      Wire removal, scene cleanup, 3D set extensions, digital effects & 2D compositing
    • Company
      Threshold Digital Research Labs "TDRL"
    • Movie
      Star Trek 4D - Las Vegas
    • Year
      2004
    • Role
      Modeled 3D Environments, 3D Props, Lighting, 2D Compositing
    • Company
      Threshold Digital Research Labs "TDRL"
    • TV Production
      "Live To Tell" - Multiple Episodes
    • Year
      2003
    • Role
      Digital Sets, Scientific Diagrams, props, digital people, 2D compositing for multiple episodes
    • Company
      Threshold Digital Research Labs "TDRL"
    • Movie
      Disney Mission Space Ride Film - Disney World Florida
    • Year
      2003
    • Role
      Modeled 3D Environments, 3D Props, Lighting, 2D Compositing
    • Company
      Threshold Digital Research Labs "TDRL"
    • Movie
      Disney Armageddon Ride Film - Disney Euro Paris
    • Year
      2002
    • Role
      3D Space Station, props, textures, lighting, 2D Compositing
    • Company
      Threshold Digital Research Labs "TDRL"
    • TV Production
      Fish Out Of Water
    • Year
      2001
    • Role
      Model props and underwater environments pieces for a pilot Television show
    • Company
      Threshold Digital Research Labs "TDRL"
    • Commercial / Advertisement
      Inday Racing League - "Online Website Content"
    • Year
      2001
    • Role
      Model, texture and light Indy racing cars in multiple sponsors for website
    • Company
      Threshold Digital Research Labs "TDRL"
    • Movie
      Hershey's Really Big Show - Stereoscopic 3D
    • Year
      2001
    • Role
      Model & texture sets, props plus lighting and 2D compositing
    • Company
      Threshold Digital Research Labs "TDRL"
    • Movie
      Foodfight
    • Year
      2001
    • Role
      Digital sets, props, lighting & 2D compositing. Part of early production before movie was outsourced
    • Company
      Threshold Digital Research Labs "TDRL"
    • Commercial / Advertisement
      GM Motors "V8 Vortec Power"
    • Year
      2000
    • Role
      Model, texture and light parts for a photo-real engine. Rendered & Composite frames
    • Company
      Threshold Digital Research Labs "TDRL"
    • Movie
      Edward Fudwupper Fibbed Big - "Oscar Consideration" Animated Short Film Category
    • Year
      2000
    • Role
      Modeled & textured 3D sets, props, lighting and 2D Compositing
    • Company
      Threshold Digital Research Labs "TDRL"
    • Movie
      Jay and Silent Bob Strike Back
    • Year
      2000
    • Role
      Model & texture props, frame cleanup and 2D compositing
    • Company
      Threshold Digital Research Labs "TDRL"
    • TV Production
      Nickelodeon "The Butt Ugly Martians"
    • Year
      2000
    • Role
      Modeled, textured & lighting: Environments, props. Rendered & Compositing shots
    • Company
      Vision-Scape Imaging
    • Video Game
      Run Like Hell
    • Year
      1999
    • Role
      Modeled and textured environment and props for new Game Demo
    • Company
      Vision-Scape Imaging
    • Video Game
      Rock & Roll Racing
    • Year
      1999
    • Role
      Modeled & textured vehicles, weapons and props for new Game Demo
    • Company
      Vision-Scape Imaging
    • Video Game
      Twisted Metal 4
    • Year
      1999
    • Role
      Model & textured props for game cinematic
    • Company
      Vision-Scape Imaging
    • TV Production
      Lego - Adventures in Lego World
    • Year
      1998
    • Role
      Modeled & textures lego world, props and accessories. Rendered & Composited shots
    • Company
      Vision-Scape Imaging
    • Video Game
      Twisted Metal III
    • Year
      1998
    • Role
      Model & textured props for game cinematic
    • Company
      Vision-Scape Imaging
    • Video Game
      Jet Moto 3
    • Year
      1998
    • Role
      Model & textured props for game cinematic
    • Company
      Vision-Scape Imaging
    • Video Game
      Game Day 99
    • Year
      1998
    • Role
      Model & textured props for game cinematic
    • Company
      Vision-Scape Imaging
    • Video Game
      Everquest
    • Year
      1998
    • Role
      Modeled & textured props for game cinematic
    • Company
      Vision-Scape Imaging

Experience

  • Senior Environment Artist at Activision
    Carlsbad, CA, United States of America
    January 2018 - Present

    3D "PBR" asset creation utilizing Maya, Substance Painter & ZBrush

    Modular set pieces, individual props, trim sheets & world building in Unreal 4

    Collaborated with concept, design and Art Director to help develop content for AAA title.

  • Senior Environment Artist at Sony Studios SIE - ( Formally know as "Sony SCEA" )
    San Diego, CA, United States of America
    September 2004 - November 2016

    Modeling, Texturing, Lighting, Team Lead

    Professional Scrum Certification (PSI) / Team Management

    Agile Project Management / Jira Software User

    [ 11 shipped Titles ] - Development Experience for PS2, PSP, PS3, PS Vita and PS4

    Senior environment artist creating assets for "The Life", the story-mode addition to the NBA franchise. Section Lead for the vehicle team Modnation Nation Racers (PSP) & Road Trip (Vita), followed by DLC Kart support for Little Big Planet Karting. Additional projects include bowling environments for HVB, arctic level terrain and props on Killstrain as well as playful backyard elements for a stylized title on the PS4.

  • Senior Digital Artist at Threshold Digital Research Labs "TDRL"
    Santa Monica, CA, United States of America
    July 2000 - August 2004

    Film, Television & various Animated projects. Modeling, Texturing, Lighting & 2D Compositing.

    Highlights: Two 3D ride films for Disney theme parks, A 3D stereoscopic project for both Hershey Chocolate World and Star Trek 4D in Las Vegas as well as feature films such as Spider-Man 2. An animated short film created in connection with Berkeley Breathed submitted for Oscar consideration in the Animated Short category. Sea World project called Mistify, a film projected nightly on dual 150' liquid water screens in Florida.

  • Staff 3D Artist at Vision-Scape Imaging
    Poway, CA, United States of America
    January 1998 - July 2000

    Environment artist modeling, texturing and lighting digital worlds. Projects include: Adventures in Lego World, Nickelodeon's "The Butt Ugly Martians", & game cinematic trailers for multiple Sony PlayStation titles.

  • Staff Instructor at Vision-Scape Imaging "The Lab"
    San Diego, CA, United States of America
    January 1998 - January 1999

    Became a Certified instructor for Newtek's Lightwave 3D. Taught core subjects in modeling, texturing, lightning and rendering. Contributed in developing VSI's in-house training material & core course curriculum.

  • Apprenticeship 3D Artist at Vision-Scape Imaging
    San Diego, CA, United States of America
    January 1997 - January 1998

    Internship "Apprenticeship 3D Artist"

    Production experience working with a variety of teams creating content for both game cinematic and animated projects.