Professional 3D artist who loves the creativity and challenge that comes from bringing concepts to life. Inspiration from fellow artists drives a desire to learn new styles and techniques in an effort to generate compelling 3D art.
3D "PBR" asset creation utilizing Maya, Substance Painter & ZBrush
Modular set pieces, individual props, trim sheets & world building in Unreal 4
Collaborated with concept, design and Art Director to help develop content for AAA title.
Modeling, Texturing, Lighting, Team Lead
Professional Scrum Certification (PSI) / Team Management
Agile Project Management / Jira Software User
[ 11 shipped Titles ] - Development Experience for PS2, PSP, PS3, PS Vita and PS4
Senior environment artist creating assets for "The Life", the story-mode addition to the NBA franchise. Section Lead for the vehicle team Modnation Nation Racers (PSP) & Road Trip (Vita), followed by DLC Kart support for Little Big Planet Karting. Additional projects include bowling environments for HVB, arctic level terrain and props on Killstrain as well as playful backyard elements for a stylized title on the PS4.
Film, Television & various Animated projects. Modeling, Texturing, Lighting & 2D Compositing.
Highlights: Two 3D ride films for Disney theme parks, A 3D stereoscopic project for both Hershey Chocolate World and Star Trek 4D in Las Vegas as well as feature films such as Spider-Man 2. An animated short film created in connection with Berkeley Breathed submitted for Oscar consideration in the Animated Short category. Sea World project called Mistify, a film projected nightly on dual 150' liquid water screens in Florida.
Environment artist modeling, texturing and lighting digital worlds. Projects include: Adventures in Lego World, Nickelodeon's "The Butt Ugly Martians", & game cinematic trailers for multiple Sony PlayStation titles.
Became a Certified instructor for Newtek's Lightwave 3D. Taught core subjects in modeling, texturing, lightning and rendering. Contributed in developing VSI's in-house training material & core course curriculum.
Internship "Apprenticeship 3D Artist"
Production experience working with a variety of teams creating content for both game cinematic and animated projects.